Every world has its history and a future - it's these two things that I want to clash. I want to create a scene where the relics of a mythical past are in the midst of being discovered by a group of explorers with futuristic technology. Or rather, the aftermath of that discovery. >:) I want to explore foliage creation,…
We are The Creative Assembly, home of the multi-award winning Total War series, and a brand new AAA Alien title for future generation consoles. We are currently seeking a skilled freelance environment artist for an onsite fixed term position at our SE England studio, working on our Alien project. Position Overview: We are…
Greetings Polycount, I work at a newly founded indie studio named Tarhead Studio and along with a couple of other artists I make the graphics for RUiN, an online arena brawler. We started out during our study time at the University of Skövde, Sweden and the game has been under development for quite some time now.…
Hi Everyone! We here at Sledgehammer Games (Call of Duty - Activision / Blizzard) are currently growing our studio here in the Bay Area. We just purchased the floor above us, and are expanding to our full capacity. We were established in 2009, so we have been slowly adding new family throughout the years while developing…
When the challenge started I dived right into creation of this, however I had to finished up some freelance work that I got and now I'm currently on the move to start my new job in France. I still want to finish this piece so I've made a Polycount thread which will be used to update my scene when I can get back to it in…
Hello guys My question is about unwrapping properly with texturing with patterns in mind. My current project where I understood the problem of the seams cuts when i use a pattern in the texture is a character's leg,I cutted the island on the inside of the leg so it's as less visible as possible,but still i couldn't rotate…
Hi all, I'm the release manager for Blender, and would be interested in where professional (and hobbiest) users would like future development of Blender to go, as well as what sort of funding interest there is. I'd appreciate it if you would take this preliminary survey to see what sort of interest there is in funding…
I know it still needs some tweaking, but would like to hear some feedback on what else you guys would like to see in this project I am working on. Most the static meshes were made by a classmate who i am partnered up with. I have not done much in Maya and it will be in my next semester for sure. As I take that class i plan…
Hey guys, i think this is my first post here. I'm a designer from Brasil. i recently got my paws on Aseprite, a great pixel art animation tool and started fooling around with some gifs to try out some pixel art and unrust my animation techniques. Wow what a surprise, Its a joy to work with! So, i decided to play around…
Hi guys, I would really appreciate some advice for putting together a new rig. I should mention I don't have any experience in putting together hardware. To put in context, I will be mainly using Photoshop zBrush, Maya/Modo creating high end character concept design. I won't use this for any gaming. Do these specs seem…