Hi guys, I would really appreciate some advice for putting together a new rig. I should mention I don't have any experience in putting together hardware. To put in context, I will be mainly using Photoshop zBrush, Maya/Modo creating high end character concept design. I won't use this for any gaming. Do these specs seem good:
CPU - Intel Core i7 i7-4790K
MOBO - MSI Z97 MPOWER Intel LGA1150 Z97 ATX Motherboard
GPU - NVIDIA QUADRO K4000 (or GeForce GTX 780 Ti)
HD - Samsung 840 EVO 1TB 2.5-inch Basic SATA Solid State Drive
RAM - HyperX Beast Series 32 GB 2400 MHz DDR3
PSU - 1000w
OS - Win7
With an eye to the future I know the next zBrush will be 64bit, unlocking that RAM threshold. But with my motherboard choice it maxes at 32GB and there isn't one that even goes to 64GB according to:
https://pcpartpicker.com/parts/motherboard/?compatible_with=intel-cpu-bx80646i74790k
I could go the Xeon route and get a server type workstation, but that could be too expensive. So my possibly silly question is, in the future will I need more than 32GB of RAM for zBrush?
Thanks
Replies
4930 is a bad idea, almost twice as expensive as 4790 but only 15% faster.
32GB ram should be plenty, remember that with zbrush being 32bit, everyone has been working with what, a 3-4gb limitation? 32 will be fine for quite a while.
Haswell-E Build: http://uk.pcpartpicker.com/p/hs87sY (x99 and DDR4 is very expensive right now note that 16gb of ddr4 can be equal to 32gb of ddr3)
If you are in the US it is best to make this build in USD rather than GBP because currency converters does not do the price differences in hardware from UK to US justice.
Don't have exact specs but here's an idea of what you should go for (similar to others here).
CPU - Intel Core i7-5820K
MOBO - Some X99 Mobo
GPU - 780Ti for sure
HD - Samsung 840 EVO 1TB 2.5-inch Basic SATA Solid State Drive
RAM - HyperX Beast Series 32 GB 2400 MHz DDR3
PSU - any good PSU 650 watts and above will be fine.
OS - Win7
DDR4 not DDR3
For whatever reason people rarely seem to talk about this, but if you're not actually using all of those cores, a faster clocked cpu is better.
Anyway, just something to keep in mind if total system cost is way higher going to the new cpu.
Between UE4, Substance Designer, Maya, and a few other programs running (Hangouts, etc), I go through all 4 cores pretty quickly. I believe UE4 also uses the CPU for building lighting. I guess I never looked into whether or not UE4 supports more than 4 cores but speeding up lighting builds would be awesome.
Also I wonder if XNormal supports more than 4 as well. It'd be nice having more CPU for things in there that don't support CUDA.
http://ark.intel.com/products/80807/
http://ark.intel.com/products/82932/
Well, these two aren't drastically different generation cpus, the benchmarks I've seen so far, where the app has better threading support, the 6 core cpu does better, and where it doesn't, the higher clocked cpu does better.
And yes, if you're running multiple demanding apps at once, even if each app can't fully utilize 6 cores on its own, you'll get better perf on the 6 core cpu.
I just think its worth mentioning that more cores isn't always better, it depends on exactly what you're doing, and if the total system (not just cpu but mobo+ram) cost difference is quite a lot, it might not be worth it. Again, its something that is rarely mentioned. I would probably go with the 6-core cpu anyway, just playing devils advocate here.