So I couldn't find this info in the animation wiki and can't for some reason put this into google correctly for the results I'm looking for. I was wondering what is the recommended process or best case scenario for putting non character animations into engine. Non-character as in props or things that the character may…
2D Top Down KIT - Strange Engine. Strange Engine is a 2D KIT, which can be used to create a top down game. Or use its modules in other projects. 20% OFF - Store Link. 20% OFF - Light Version. This KIT is easy to modify as many variables can be tweaked. The scripts are neat and well documented. Editor Extensions will help…
So, I work at a small department in a bigger company involved in oil and gas and subsea simulation programs. As most of the models we use start as Solidwork models to begin with, the powers that be have wanted to develop a way to import Solidwork assembly files directly into the engine, bypassing any other program. Now in…
Burning Arrow Ltd is seeking an experienced 3D environment artist to work alongside their development team on an upcoming PC title, “The Other 99”. The role will be remote, and will consist of a minimum contract length of 6 months with a possibility of extension. The role focuses heavily on foliage; therefore a…
I don’t quite understand how hair cards work for real time rendering in game engines. Can somebody please explain how a polyplane translates into hair in a game engine? Does it work the same way grass does? Where you have some geometric planes with an applied opacity map? (If that is even correct...) I ask because I used…
As some of you may have noticed, I have started a patreon page where I plan to make tutorial series of different topics. The first one is already started, and its about hlsl in Unreal Engine. This series is for people who just gets started with the topic. Basic node based material knowledge is enough to join, because we go…
Final Screenshots (see post on page 3) (Many of the image-link in this post are broken, have a look at my website for a complete breakdown of the scene) http://oskarselin.com/forest.html (original post) Project Overview Hello fellow polycount users! In this thread I will share my progress on a forest scene I’m currently…
SVA Games, Inc. San Francisco, CA www.svagamesinc.com SVA Games is looking for two or more programmers to join our team. As of January of this year, we have announced our entry into the toys-to-life console market with our game project, TitanBots: Robot Fighting Champions. TitanBots is the perfect combination of Pokemon,…