cool! is that the hipoly? are you going to try a lowpoly version? I also use Blender most of the time, I'm curious what are some things you find are easier to do in Max?
Yes, it is hipoly. The mesh here is subdivided and, actually, is based on low polygons. But the curved pipes look significantly better when subdivided. They are the only parts that I have done in Max, since I did not find a way to make a pipe from different shapes. I used the 'Loft' modifier that does this thing:
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cool! is that the hipoly? are you going to try a lowpoly version? I also use Blender most of the time, I'm curious what are some things you find are easier to do in Max?
Thanks! and I just have to say it again that it looks really cool man