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How do hair cards render into hair & fur in game engines?

junfanbl
polycounter lvl 6
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junfanbl polycounter lvl 6

I don’t quite understand how hair cards work for real time rendering in game engines. Can somebody please explain how a polyplane translates into hair in a game engine?

Does it work the same way grass does? Where you have some geometric planes with an applied opacity map? (If that is even correct...)

I ask because I used 3DS Max Hair and Fur Modifier to create guide splines for fur which I used for Vray renders. I want to render fur in real time though. Can I perhaps convert the splines into

Polyplanes? After that I’m not quite sure what to do. I want to use the asset with fur in CryEngine.

Any guidance/explanation would be appreciated. Thanks!

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