Hi, Any idea why would the material ID's would be missing in UDK from an object that has 3 meshes and 3 material ID's? I've been trying things and looked around the forums and couldn't find anything. I'm using 3ds Max 2012.
Apologies if this is covered somewhere that I haven't dug up in my google / forum searches. Is there an easy way to update a .sbsar base material so that changes made in Substance Designer propagate to fill layers in Painter? Right now I've been using 'export .sbsar as previous' in designer then re-importing in painter and…
Hey, I've made some materials in designer and when I publish them to painter they look awful. I Published them with relative to parent at zero and ticked seed and output size on in parameters. I don't get an output size parameter in painter only seed. Also the material icon looks weird here are some screen shots
Type your messageI notice this is a common question and have tried the solutions in a couple different threads. All I'm trying to do is apply a solid color to an element of my mesh. Using scanline I put a standard material in the slate view, applied it to the selection, changed the color, and made sure show material in…
Hi all ok so while working on my level i came across another question in head. I have several emmit map information on my texture, so im confused which way to go with. 1. have multiple copies of same mesh in 3ds max with unique UV specific to each emmit texture location. OR 2. Simple copy the mesh in UDK and make Material…
Hi everyone, I'm new to interactivity in UE4 so I'm unsure if this is a simple request or a complex one. I have a scene set up that I can walk around in, and I'd like to add in the functionality below: 1.) A click or key command makes a popup appear on the screen as well as a crosshair in the center of my viewport. 2.)…
Hey guys, dont know much about shaders so wanted to ask first before starting to dig deeper into this. I am trying to add mud on hair and I was thinking it might be a good idea to try a layered material. Is it possible to convert the hair shader epic came out with to be used in a layered material setup so i can add the mud…
Hey everyone. Quick problem looking to get solved. I'm in the middle of a Zbrush project and suddenly none of my material previews are showing in lightbox or in the Toolbar. They show on the sculpt fine, the tooltip shows a preview of the material on the sculpt in lightbox, but they don't show on the orbs. The problem…
Project Description: On an isolated
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You might want to increase the shininess on the wood where it will get worn, primarily the pistol grip and the fore grip. The specular color for wood (and other non-metallic materials) should be the complement of the material's diffuse color. So, yes, it should be bluish for your wood. Metallic materials, on the other…