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[3DS Max] Material not showing in viewport

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I notice this is a common question and have tried the solutions in a couple different threads. All I'm trying to do is apply a solid color to an element of my mesh. Using scanline I put a standard material in the slate view, applied it to the selection, changed the color, and made sure show material in viewport was enabled which it was. 

My object is an editablepoly object.

I have tried a UV map modifier.

In preferences I am using nitrous 11.

I've tried using a multi-submaterial. 

I'm not sure where to find what render engine I'm using but I'm not even sure if that would be the problem here.

My next step is about to be to reinstall but I want to check for any final suggestions before I do that

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