I notice this is a common question and have tried the solutions in a couple different threads. All I'm trying to do is apply a solid color to an element of my mesh. Using scanline I put a standard material in the slate view, applied it to the selection, changed the color, and made sure show material in viewport was enabled which it was.
My object is an editablepoly object.
I have tried a UV map modifier.
In preferences I am using nitrous 11.
I've tried using a multi-submaterial.
I'm not sure where to find what render engine I'm using but I'm not even sure if that would be the problem here.
My next step is about to be to reinstall but I want to check for any final suggestions before I do that
Replies
Show Map In Viewport is not enabled in Slate.
The material or map node will show a large red diagonal in its header (the blue or green top part), when Show is turned on.
Also, I just imported another mesh form Blender that I had already assigned some colors to and they're still not populating in the viewport on that one either and I can see them in the scene materials of the Material/Map Browser. I'm not sure what the issue is.
I suggest you follow the tutorial that comes with the product. You do not understand enough of 3ds Max to problem solve on your own by stabbing in the dark. Following an official tutorial will not be a waste of your time.
The very first thing that he demonstrates, changing the material color and dragging and dropping into the viewport, does nothing for me. I feel like I'm doing that much correctly and that it is something with Max.
That being said, I did a small test and found something out. When I create a new file and add a sphere and drag and drop a material and change the color, that works just fine. But when I add a sphere in the file I am working with and do the same steps, then it doesn't work. I'll go ahead and attach the file with the very base model because thats probably be the easiest way to troubleshoot this. https://drive.google.com/file/d/1L3sn4xObdh_sxNqTc5hIN2H6i3fXR-A3/view?usp=sharing