Well since UE4 was released to the public... I have this project on hold for a little bit until I can learn all the wonderful new things of this engine! Once I have a grasp of the workflow with the new engine I will continue this project in UE4. I am sorta glad I did not start blocking out in UE3, now I can work with some…
Great start! I would recommend gathering a ton of reference, and making a mood board, which is a collection of your strongest references, along with callouts ideintifying key features you wish to utilize. We have some resources on our wiki about modular workflows: http://wiki.polycount.com/wiki/Modular_environments…
EDIT: Latest Update: Live Stream Videos: https://youtu.be/h2HEqdmlcCw?list=PLjnAnxiuhYlwcBGObifIHDBH2qfhnu9xd ............................................... Greetings Polycount, In an attempt to bring my portfolio up to date to better reflect my skills, I have decided to devote most of my free time in creating an…
Last night and tonight I made some pretty decent progress! I had a chat with my mentor Lucas and he helped me understand a masking concept I felt I was missing and helped give me some confidence in finishing this piece. It's funny how little adjustments really bring things more to life. I've been playing with some decals…
I have a humanoid model that is 6 ft tall (182cm). I'm using a CAT skeleton rig and the skinning is done. I want the character's height to be dynamic, meaning making the height of the human model be anywhere from 5'5 to 6'2. How do I go about doing this? (This character will be used in Unreal Engine 4. I'm familiar with…
Hi there, first post, first issues. If i create an asset for UE4 in 3ds max and quixel, my textures are kind of messed up. This is the 3DO renderer: Same asset with exportet textures in UE4: And here the Material. I turned sRBG off, but this kind of difference? I have this problem on every map in UE4 (lightning conditions…
I have a mobile VR project that is in immediate need of freelance animation help over the next 3 months or so. Basically there are 2 major animation tasks: 1. Sequencer animations of creatures on moving paths. This game has a bunch of simple, short sequences we fire off to have animals moving around on paths as you travel…
Hey everyone, I'm starting to go through old projects that I never finished, and I decided to move this one into UE4. This is from the Sept. 2013 noob challenge. Most of the models were finished except for a few, also most of the textures and arrangement in the engine needed to be done. There are some things that could…
Hello my fellow artists! Here is a personal game I been working on, on the side. It still has ways to go but I am very proud of what I've accomplished so far and wanted to share. If anyone see something I can improve upon than please tell me. There are several videos on my YouTube Channel. Showing where I started, to where…
Hi all, I hope you have a wonderful day! We are the new team, that dreams to create our mobile game with UE4. We have started our work with several free assets, but we found that our style of 3d animations and characters are not awesome. So now, we want to ask somebody to help us understand and develop the concept of…