Hello everyone! This is my new personal project which I did in my spare time. Bust modeling - 3dCoat Hair - Ornatrix Render - Octane Hope you liked it! Best regards, Andrew.
I just wanted to give Brett Brilley, friend, mentor and partner in crime a happy birthday shoutout! Happy Birthday Brett!!! Hope you have a great day! And keep busting some crazy art! :D
A few members here have asked that I discuss my methods for creating maps. My approach is more suited to a realistic style. Texturing When I am first assigned a task, for example an Ammo box. I create A folder called Ammo_Box and I gather as much reference, and textures that relate to that task. If the Ammo box is made…
Does anyone have a good workflow for rendering textures made in substance painter in 3Ds Max? Is it better to just buy Vray or it is possible to get a good render with Mental Ray? Unfortunately my school doesn't have Vray so i would have to buy it for myself. Also what is the best way to handle glass? Can I make it in…
Venezuelan lawmakers wary of Mercenaries 2, suspect US government agenda http://www.joystiq.com/2006/05/26/venezuelan-lawmakers-wary-of-mercenaries-2-suspect-us-governmen/ "...no ties with to the US government." http://rigorousintuition.blogspot.com/2006/05/its-all-in-game.html Venezuelan anger at computer game…
hi everyone so i'm working on a mech, trying to give it a hard surface and all, but i have to wonder as i work on it if i'm keep the topology organize or making things tougher for me. Just I know if i want to have a hard surface to it needs to have some bevel edges to it. Here is how it looks so far for it body. Also…
Finished Yolandi ---- I'm sculpting a bust of Yolandi Visser. It was gonna be a more of just a quick practice of faces, but I also need practice with hair and painting and really the whole pipeline. I have more experience in making props rather than people, but I find making people rather fun as well.
If you use the foliage tool to add foliage instances to a static mesh actor or a landscape, then you delete the actor or landscape, the foliage instances that were "stuck" to it are also deleted. Anybody know a way to save out the instances so they just exist independently in the level? I spent some hours placing foliage…
Something like above. It seems I would need 3 things: - unwrap the model specifically to create a directional roving appearance, plus some random white fluffy noise. - add hair card (aka fins) on model surface then use shader to render small hairy bits at grazing angle. - use a better shading model than default lit.…
What is Time Lost? Timelost is an up-coming free-to-play First Person Shooter game set in its own unique sci-fi world. The game focuses on tight combat, a dense atmosphere, and high quality visuals. The game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance.…