Ah, think i know what is going on here. Do you see a reset button somewhere in the keymap? These are the changed chapters. You could hunt down these, and reset them one by one. But better is to load the factory settings, you catch them all that way. This loads the factory defaults. Or at Windows rename the Blender…
Hey everyone, I wanted to share some WIP shots of my vintage sewing machine project. I got a little carried away with all the mechanical parts but I enjoy learning more and more about how a sewing machine actually works. I'm still struggling with the rigging, want to improve that. For the Highpoly I need to polish some of…
That's a Blender Empty, you have to look that up in the Blender docs to understand what they are. As for deleting them : they show up in the outliner like any other object. The importer probably set them as non-selectable.
Not sure what the terminology is in Blender 2.8, but can I somehow lock the custom normal (created by Auto Smooth or Edge Split), and maintain it on mesh separate? For example, say I have a pipe shape (before mesh split): (after mesh split) the normal inevitably changes: What I am trying to do: split the mesh, but maintain…
These Blender tutorials make use of its data transfer modifier either for fixing the normals after a boolean on curved surfaces or to shrinkwrap seamlessly objects on the curved surface of other objects https://www.youtube.com/watch?v=luFz5gzvM9s&list=PLQNQhKSZqiJbyrxji1Rl4LMvFw9p_VgfJ&index=6&t=0s…
Bibdy Games is looking for a talented 3D Unity artist with experience in Blender to round out our dedicated team. We're in early development, so it's an exciting time to join! Project Name: BLACKWATER Project Description: BLACKWATER is an isometric action RPG where you follow the paths of Silas and Maida Foss, an…
Goal Set Blender's default units to match Unreal 4's default units (centimeters). Avoid scaling in engine after export. Issue Grid length does not reflect the specified units (cm). Version: 2.88 (latest) Steps Taken To Isolate Problem Changed the following Scene > Unit/System = Metric Scene > Unit/Length = Centimeters…
I heard before that it is something related to the mesh's edgeflow, but I have never understood how to practically do it. I'll include some images of what I'm talking about and I'll also include some questions without answers, at least from what I know. Do I only have to copy already existing good and functional…
I have done this.... but I applied it bevor unwrap. sooo.... its not possible to copy uv coordinates to another object with the same polycount? I searched google and found something but it was described for a very old blender version. and I thougt it would be possible in the newest blender..... but I cannot find it.
I am having this issue in Blender uv image editor. Is there a way to display uvs in the editor as I select edges and vertices without using the ''keep uv and edit mode selection in sync''. The problem with this mode is that if I want to move a vertex or an edge, the other edge/vertex moves with it. So How can I display…