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Why Is This Shading Issue Happening in Blender?

      

I heard before that it is something related to the mesh's edgeflow, but I have never understood how to practically do it. I'll include some images of what I'm talking about and I'll also include some questions without answers, at least from what I know. Do I only have to copy already existing good and functional retopology? How do I do it on my own without any problems? In other words, how do I avoid this issue, since I want to learn how to be independent in modeling?



https://blenderartists.org/t/human-retopology-advice-welcome/1248218

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