Impact Studios Looking For: * Game Programmer (C++ / BP) | UE4 * 3D Games Character Artist (Art Style - Realistc) * 3D Gameplay Animator * VFX Artist | UE4 * UI/UX Artist | UE4 Our Talent: Our team's consist of 0 coders and 1 Environment/Level Artists (me), a sound/music writer and 3 Props Artists. Average age in the team…
One of my favorite mechs from the Fang of the Sun Dougram series. Modeled in Blender 293, Textured in Substance Painter - Photoshop post. Thanks for looking!Daf
I started this project inspired by the S.T.A.L.K.E.R Shadow of Chernobyl "Sawed-off" shotgun (Toz 66 model), but in the end, I ended making some design changes in some parts, to adjust it to my taste. I think I ended learning a lot in the process, every step had a little difficulty that kept it challenging and interesting.…
For a limited time only, Sign Up Here to provide about 30 minutes of feedback in return for the chance to win a brand new Nintendo Switch, which retails for $299 USD + tax. The winner will be notified by Monday, June 7th. Background: The NiteOut Crew is a group of friends working on a new idea at the intersection of social…
Welcome to the 'Retro 3D FAQ', a thread dedicated to sharing information about the creation of 3D art for game consoles made before the age of programmable pixel shaders. If you enjoy the look of 3D games from the 90's and early 2000's, and would like to learn how to make such art yourself, this is the thread for you! :)…
So I'm in 2019 3DS Max (Student version) Rendering with Arnold. It seems to be the shaders and lights causing the massive delay. A single 4k (4096x1862 70mm Panavision cine) Render is taking over 10 hours. Without shaders only 20 seconds. Without lights but with shaders on only 2 minutes. But both on 10+ Hours. Polys:…
Hi, this is my new personal project i am working on. trying to pratice game hair and i would love some feedback on this. =) Current Hair cards are 29k polys but ill perform mesh reduce after final modeling is done that should bring polycount under 25k polys, Hi-poly hair particles generated in xgen, baked in xNormal , hair…
Hey guys :) I was fascinated by the cyberpunk masks from the Japanese artist Hiroto Ikeuchi. I took on the challenge to make one of them and on top of it create a high definition low poly character to test my skills and learn all I could about improving my Blender workflow. Overall a fantastic experience :)…
Put together this model of an M3 Grease Gun over the last couple of weeks. I intend to port it into Insurgency (2014) as a weapon replacement mod with custom animations, just to get more accustomed with a game pipeline workflow (even if it is the source engine). Check out more photos/sketchfab on my artstation:…
Oh, Hi Mark... So guys, i've re-made these textures for this demon of mine using substance painter, and it was very handy, create a lot of details and height that wherent in the sculpt. Model has 29013 tris and im using a single 4k texture set. And these renders are from Substance Painter's Viewport, with this recognizeble…