Yo, I find exporting and renaming objects and centering objects to 0 to be some of the more common things I do when getting stuff ready for the various projects. I didn't like the way MAX handled any of this stuff so I wrote a script www.envartist.com/MAXScripts/WDIScripts.ms to install: download and save to the following…
Ok, I'm not even sure that you need max script to do what I want to achieve so I'll start by explaining that. Basically, I want to render out several max files as avi with pre-set render options such as compression etc. The idea is that I can set up all the scenes perfectly, and then run the script or whatever program when…
How does one take an older script and update it to be compatible for new versions of Maya? Would I have to recreate the script again or be able to change a few things in order for the scripts to work? If so, where's the best place to learn scripting for maya? Thank you
Hey Everyone, My work let me release this script that mel guru "Naughty Nathan" wrote for us awhile back. At the time there was nothing like this that I was aware of. I'm not sure if there is anything like it out there now, but I thought I would post it here just in case anyone wanted to use it. You can download it here.…
I have an idea for a script, it possibly and even likely it is already out there but I wouldn't know how to go about finding it so i will ask on here for some advice. My idea is for a script that will quick planar map all the polygons of a mesh one by one. I know the flatten mapping too does something similar to this but…
Hey guys, I compiled a new Cube Map Pack similar to my previous pack and I've also recently written a Cube Map Cycler Python script for Maya. 512px at mip lvl 0, extra blur for each mip to be used for setting reflection roughness with real-time shaders such as my TGA PBL shader(which just got an update). Let me know what…
Thanks Bartalon, I had to select all the groups contents and then run your script, and it worked awesome. I'll just have to go through and run that script before I run the main script. Do you have anything similar to your script that merges and cleans up references, or is that a whole different thing? I have no idea with…
Hey PC, I am a Max to Maya user :( Just getting beat up over Mayas uv tools. I came across a PC post which mentioned a script called UVDeluxe http://www.polycount.com/forum/showthread.php?t=80319 http://www.creativecrash.com/maya/downloads/scripts-plugins/c/uvdeluxe however I can't seem to get it to install. i don't really…
Hello guys, I've been following some tutorials from Simon Fuchs about hard poly modeling within max and a little bit of Zbrush. In this tutorial he shares some files so that we can use the scripts that he uses aswel, but he only seems to explain how one of them is installed, similar to textools this one is very easy to…
Hi folks ! I spent quite of time in the past (and even today) to find any informations on how to execute mel commands from an ascii scene file. Unfortunately I didn't found any clue on this "feature". By reading a Maya ascii I can see it's mostly simple commands executed like in any mel script. I was able to launch one of…