Hey folks, so off the tail end of my last project Gates of Horizon I was left with about 15 days of summer to create another portfolio piece. I decided to base my work on this concept from Guild Wars: I make it a point to choose environments with content I haven't experienced yet. During this project I learned: - UE4…
New WIP, elf character for Unreal Engine. The highpoly is mostly done, so now working on the details and low poly. Not a fan of the folds on the sides, so I will address those before continuing with the low in that area. Costume concept by the awesome Daeho Cha. https://www.artstation.com/artist/daehocha Here are some…
Hi there, I'd like to share my little project here and receive some critique on how I can improve. I'm working on the desk/work space of a model kit builder. There are a few placeholder textures such as the framed poster and the environment outside. I've been working on this little scene for a while now but I'm just not…
Hi all, Thought I'd have a go at an environment in UE4, first time using it so planning on learning a lot. Here's the concept I'm following And here's my block-out (cropped to help match the concept) I know I'm early on in the process, just thought I'd start posting, might as well start getting feedback early if I can.…
This Character is Inspired by the Work of Mr. Bala R Called " The Sage ". This is my representation of the character. I chose a semi realistic style. This process shows the integrated Low Poly Character in Unreal Engine 4. I would like to thank the animator (Rohan Shinde) for his efforts in getting the Sage to come alive…
We have some realistic props in production and so far our glass R&D in Substance has been an epic failure. Any thoughts, UE4 shaders, advice on achieving great realistic results like this example would be mucho appreciated!! *PS: If you are a freelance texture artist working in Substance painter and Marmoset, ping me PM to…
By default UE4 snaps every 10cm when using the basic move tool. Is there anyway to make 3DSMAX behave this way as well, without the need of generating a lot of custom grids - ideally it wouldn't even act as the current snap settings behave, rather it would clamp all movement to a minimum of 10cm? Currently I've just been…
Hey All, I rarely see any FX stuff here so this may not be the most ideal place to put this, but I was hoping to get some feedback on some FX I was currently working on in UE4. I just wanted to get some fresh eyes on it and see if I was heading in the right direction with this one. Thanks! [ame="…
Reworked my block out proportions and playing with mood and lighting. I'm mocking up some quick materials. So far I have only mocked up the cobblestone. The rest are the built-in UE4 materials which I will be replacing shortly with my own materials. Next I will be replacing the BSP block out with LP geo and create more…
Hi , Rigger needed to implement character models into UE4. Must have experience:- Expertise rigging in 3D Max - Rigging Complex characters with complex clothing/accessories - Implementing physics within Unreal Engine for clothing, dangling parts, etc. - Physics applied in the engine (if you have the ability to do so)…