Hey All,
I rarely see any FX stuff here so this may not be the most ideal place to put this, but I was hoping to get some feedback on some FX I was currently working on in UE4.
I just wanted to get some fresh eyes on it and see if I was heading in the right direction with this one.
Thanks!
[ame="
http://www.youtube.com/watch?v=du6jGU7K25Y"]Unreal Engine 4 Explosion Test - YouTube[/ame]
Replies
On a side note, the fire part seems a bit saturated. It may be perfectly fine but you could experiment with that also.
Good luck!
The explosion itself is pretty good, but it feels small for the shock you've given it, however if you removed the atmospheric lensing, and just had a camera shake with some kind of radial falloff from the center, that would sell just fine as some sort of small explosion.
What kind of explosion are you going for? The color of the smoke reads like a gasoline explosion, but the firey color dies out too quickly for that and the overall effect seems to be very smoky, but not very hot.
@Direwolf: Yeah, the level is for sure a weird setting and probably screwing up the sense of scale for this. I' ll probably change it to be more open.
@Emanuel_palalic: Thanks! Yeah I was debating having the fire trails change to smoke as well, I'll give it a shot and see how it looks.
@komaokc: Hmm, I could see now how that may be a little strange. I was going for a bit of a stylized over the top bomb look, maybe the scale could be looked at.
@lyaIvanovArt: The idea is to have this be an explosion that would be caused by a small bomb in game so it would need to fade at a decent speed. Which part to you think fades too quickly? All of it or just a part?
@NegevPro: Thanks for the detailed response. I will definitely be looking at tweaking the length of parts of the explosion based on a few of these responses and yeah I am seeing what you mean about the debris parts. They seem to be gone too quickly and almost not noticeable. The fire was supposed to be a bit saturated as this explosion was somewhat stylized but its still early in the process and I'll have a look at that too.
@adam: This effect would be the result of a small bomb being used by a player so I'm thinking it would need to fade at a decent rate for gameplay sake, but I'm open to more suggestions on the timing.
@Vailias: Thanks for the ideas. The lensing was added to it to make it feel a bit more stylized and over the top as opposed to realistic but I can try and see how the camera shake works instead or even add that to it, it's definitely a good idea. The idea for the explosion is to be a small bomb and yeah with regards to the smoke color, I'm now thinking its too dark as well, it does come off as gas smoke. I'm going to try and tone that down a bit.
@Joopson: Thanks! Maybe making the trails smaller overall would help them not be such a focal point. And yeah, I agree with the smoke color being too dark for sure, gonna change that up a bit to be lighter.
btw good work!
[ame="http://www.youtube.com/watch?v=B6SOK0rrUuA&hd=1"]Unreal Engine 4 - Explosion Test (Version 2) - YouTube[/ame]