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ysalex interpolator
New WIP, elf character for Unreal Engine. The highpoly is mostly done, so now working on the details and low poly. Not a fan of the folds on the sides, so I will address those before continuing with the low in that area.

Costume concept by the awesome Daeho Cha. 

Here are some shots of the boot in UE4, I did the boot first to make sure I could make a shader that was going to work for me, im happy with how it turned out.

These shots are using 512 maps, unless otherwise stated, and then detail maps and shader work to make it look much more high-res and detailed. 


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