In Marmoset Toolbag, if you're baking with multiple texture sets, there's an 😠 OLD 😠 bug that can cause Padding to break on maps like AO (and more). This can lead to issues like white seams in the AO map. Image 1: multiple setsImage 2: one set @EarthQuake Are you still there or in contact with them? You've mentioned a fix…
I am looking for a tutorial as indicated in the title. The most important thing is the way the clothes are made. In particular, we are looking for tutorials where the topology of the body and the clothes fit together as much as possible. We are not looking for something mech-like like a stormtrooper. We prefer Maya…
I want to create a 3D Character model based on the displayed concept, the intention is to make it in an Overwatch/Valorant style. Feel free to point out any mistakes aside from the points I mention. The main part I seem to have a problem with are the proportions, even though the current model is more or less in a blocking…
I like it it. It feels immediate. I've not tried it, you've not tried it. It might work like a bag of shite, might have just reinvented the desktop UI into the most useable thing ever. (I like Windows 7 too. I like OSX. I like ChromeOS. I like iOS. I like Ubuntu.)
Hi everyone! I just want to share with youm my latest artwork, a Darth Maul fan art. More renders in my artstation page: https://www.artstation.com/torrrents Hope you like it!
I like it! I like the short ears, I like the tank/car hybrid batmobile, I like the pouches and I like ripped Affleck for the role. Not a big fan of the stubby emblem though.
WIP likeness sculpt of Weezer's lead singer songwriter Rivers Cuomo. Needing feedback to make it look more like him (Glasses were created by Driss Elmeloud from Sketchfab and are just place holders) Thanks for the feedback :smile:
Hi! How can I create awesome texture sheets for particles like smoke and fire to use in game engines like Unreal or Unity ? Can I use Maya Dynamics to render this ? Is there any developed workflow you guys use for stuff like this ?
started this thing like a year ago. never really liked any attempt to model a body so i threw the thing in zbrush and a few hours later i came up with this.. i like the new direction its going, hopfully more soon..