In Marmoset Toolbag, if you're baking with multiple texture sets, there's an 😠OLD 😠bug that can cause Padding to break on maps like AO (and more). This can lead to issues like white seams in the AO map.
Image 1: multiple sets
Image 2: one set
@EarthQuake Are you still there or in contact with them? You've mentioned a fix for this and similar issues a while ago.
EDIT: Okay this may be related to another bug. Doing some QA style testing on this.
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Can you explain the process and what you're trying to accomplish?