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Marmoset Toolbag Baking with multiple texture sets can break padding.

greentooth
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Vertrucio greentooth
In Marmoset Toolbag, if you're baking with multiple texture sets, there's an 😠 OLD 😠 bug that can cause Padding to break on maps like AO (and more). This can lead to issues like white seams in the AO map.

Image 1: multiple sets
Image 2: one set

@EarthQuake Are you still there or in contact with them? You've mentioned a fix for this and similar issues a while ago.


EDIT: Okay this may be related to another bug. Doing some QA style testing on this.



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  • EarthQuake
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    I'm not sure what the problem is here. It looks like in the first image there is a single texture set, and the second image has the same texture set but some of the meshes/UV islands have been removed?

    Can you explain the process and what you're trying to accomplish?
  • Vertrucio
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    Vertrucio greentooth
    The second image has everything but the meshes with the most issues removed.

    However, this may have to do with a bake catcher mesh I was using to get the baker to recognize some pieces I placed just to provide AO, and its interaction with texture sets, rather than the textures sets themselves. Doing some QA on this, will update.
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