Hey guys, need some help. I sculpted some wood beams in Zbrush and exported them into 3ds max 2012 for projection mapping in render to texture. Normals bake out fine but i'm having trouble getting the AO lightmap to look right. The first image below has black shadows on the sides. I tried a few other settings and got…
In a last ditch effort to find someone to do this, I have come to beseech the people of Polycount I am looking for someone to do a character render for me of an original character I designed but only from the neck down (no head necessary). I would also like it kept between 14 and possibly 18k polygons if at all possible. I…
Hello guys my first post here, though I've been modeling for quite a while. Anyway I decided to get a nice looking portfolio up. I will not bore you with details so here is what I need. I am looking for a tutorial to explain how I can render a high poly model of handgun lets say. With a basic material but nice lighting set…
Hi, i have read this settings http://sortadone.blogspot.de/p/zbrush-focal-angle-tutorial.html to align my zbrush sculpt to my 3ds max view or rendering i need to set the zbrush fov to 180° I cant get settings like in the tutorial to match my sculpt and the fov of 3ds. Do u have some diffrent settings and how do they look…
Hello guys, i am facing a problem i dont know how to overcome, i have been trying to create a 2d grass from a 2.5d perspective. So i already got my hair material to look like grass and all that stuff, but whats killing me is how to render the grass. I tried render to texture with a big offset to the side in the projector…
Hello there, I have some problems with my final rendering. I hope I do it right, since I'm not used to use polycount. I didn't find any solution either. My rendered image has tiny, but many weird spots on it. I'm using 3ds Max 2017 and Vray 3.4.01. I don't know exactly what information you need so just tell me. I hope this…
Hi! Anyone know script for 3ds max that will pick object B -> move to pivot object A -> run another script to render animation to spritesheet -> change object B to object C ->run another script to render to spritesheet - > repeat with D,E... ?
Hello guys, in my script I've noticed that my 3ds max memory usage stays relatively the same when i write it like this: render camera:leftCam outputwidth:spn_frameWidth.value outputheight:spn_frameHeight.value vfb:chkbox_vfb.state cancelled: &bCancelled progressbar:true outputfile:fName framerange: (interval…
I've seen banding in the backgrounds in a lot of Toolbag 2 renders, so I figured I would write a short post explaining why it happens and how to fix it. First off, the underlying issue is a problem of bit-depth, there simply isn't enough values in an 8-bit image to represent a perfectly smooth gradient. The effect of this…