Half of these images are computer-generated in real-time. The other half are photographs. WHATTHEFUNKMYBRAIN! Apparently it's to show off Kojima Production's dynamic lighting techniques so that moveable objects blend better with static scenes. Full post. Edit: I never know where to post these types of threads on Polycount.
http://vimeo.com/18458410 I'm looking for some feedback on my reel, anything and everything you folks see fit to throw at me- I'm trying to improve, not get warm fuzzy cozy cozies, so to speak. it's been a few years since I posted on Polycount, so I just started a new account- i don't even use the email address I used with…
Spent quite awhile tonight iterating on something for the shoulder armor. I knew I wanted something with a evil demon face in it....but it was hard coming up with a good balance of ornate detail and organic demon face. This is what i landed on.
Hey everyone my game Hunted The Demons Forge came out today. So, here is my updated portfolio site with my Hunted The Demons Forge stuff in it. This is what I have been doing for the past 3 years. Some of my personal stuff is up there as well.. www.damienevans.com
In a short while I will be updating my reel with another small scene. I would like to take this opportunity to polish up/fix any of my previous work. http://vimeo.com/51017420 Is there anything that I should change on my reel? I'm going to include a side by side wireframe view as well as some of the textures. Any critique…
So i have been working on a project to put into unity. I haven't done an environment ever, (other than a living room, but this is a lot different), so this is a learning process for me. Im hoping that posting on here will get me some suggestions of what I need to do to get this going in the right direction a little bit…
this is just one general idea of the face of the demon that is the 'Mouth of Hell' that resides in the Mancubus' belly. For further examples, you can look up many faces of gargoyles with scary demon faces on them for even better examples. Basically: The Faces of Hell.
Pretty cool, you should add some exposure + - buttons to the realtime demo and have the option to turn off the dynamic adjustments. Can the tone mapping be made to happen faster or is there some limitation in the engine there?
Thinking alot about demons at present, thinking i might try a 3D bust sculpt at some point soon. Want to study various ellements of Anatomy before starting to sculpt. study of demon horn yealded this small sketch Reference here