But, they are using some unfortunate resolve pattern since it seems near-horizontals look very swimmy... And there is unfortunately no Anisotropic filtering controls...
I hope all my plugins are recompiled for 2015 soon!
Well, guess I can toss that copy of quad chamfer modifier I bought.
Actually, the modifier is way better still.
I can't find a way to get properly quaded corners on some of my models, but in the modifier it was an option.
Also, the modifier has some Normals chamfering for low poly hardsurface work.
Did they fix the uv scaling? It was broken in 14 and when I reinstalled 12 it broke it too. Now I cant scale uniformly in the x and y directions. It's one or the other and it sucks!
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But, they are using some unfortunate resolve pattern since it seems near-horizontals look very swimmy... And there is unfortunately no Anisotropic filtering controls...
I hope all my plugins are recompiled for 2015 soon!
Actually, the modifier is way better still.
I can't find a way to get properly quaded corners on some of my models, but in the modifier it was an option.
Also, the modifier has some Normals chamfering for low poly hardsurface work.
He has ATi and I have Nvidia, so GPU is out of the window.