Hello everyone, I have this strange and annoying problem with 3ds max. I made a high poly model on Zbrush, I finished the retopology and then exported it to 3ds max as an obj. Everything was just fine, I had already unwrapped half of the things when the problems appeared. When I tried to continue with the unwrapping, I…
Hey, I'm making my first character so bare with me if I'm a bit slow. I've made some a marvelous designer vest and exported it to zbrush, the settings were 'unweld' on MD so I had more control in adding details to the poly groups on the 'seam' areas (following Patrick Anderson's awesome workflow…
How weird, I thought that zBrush must be perfect for such tasks since we make nice high poly models there. I could not get how to flip it well. Tried flipping one channel in PS, erasing half of the edges, to find out I did something wrong. Flipping channels in zbrush has no effect also, since edges keep being not matched.…
Hey guys, Since we couldn’t create a showthread we decided to share our work here. We are 7 student Visual Artists at the NHTV Breda, Netherlands. For our WorldBuilding course we had to choose a design from the designer students at our school. Their assignment was to create a Whitebox level for a multiplayer FPS death…
Do I always have to add edge loops to my low poly assets before importing them to zbrush? I was happy with a cupboard model I did and wanted to add some details but it completely loses shape when I add more polys in zbrush. I guess I should only ever start from High poly to low poly workflow from now on? As low to high is…
Yo. Ok, so here's a concept art I made for a mandatory task at school a while back. Its a futuristic sniper rifle that uses guided bullets, and fires the bullets with an electric charge. Just wondering what you guys think: Right now I've been working on a base mesh for the stock. But I have to admit that getting the edge…
Hi all, When subdividing in ZBrush, the edges around open faces are warping pretty bad. Im modeling a building and wanted to sculpt all of the surface detail in ZBrush and then bake the low and high poly mesh in Substance Painter. My workflow has been: delete all unnecessary faces in Maya-open it up in ZBrush- put a…
Heya ! I'm losing my mind over this asset I'm trying to render in UE. I tried doing it a few months ago, and gave up since nothing I tried fixed the issue. I even had another thread and people helped a great deal, some of the solutions made it a little better, but most of the artifacts are still there. I redid my texture…
Hi. I have imported in a static mesh from 3ds max to UDK and the static mesh has really visible faceted edges. This is a problem because the mesh does not hold the aesthetic qualities I am aiming for. In the image below you can see a screenshot example. When I exported the mesh from 3ds max I made sure I clicked all the…
What modifier or mesh type are you using? Is it physically changing to edge mode or is it just the wire frame edges that turn red as Low Odor suggests? Also, if you can share what version of max you are using too.