Roll Up Roll Up, welcome one and all, to polycounts latest challenge: "demon"! However, not just any old Demon! This demon was stunted at birth (too much smoking perhaps?) and as a result only stands 3 feet high! Marvel at it's mighty head, gafaw at it's midget body! I hear you ladies and gentlemen; what does the world…
hey all, first time posting on polycount, but i've been lurking forever here. this is a project i started on the weekend & have been working on & off on since. the model's intended as an npc for a final fantasy style game but done in a style like the korean game artist xcloud with samurai champloo proportions. right now…
So there isnt much environment art that get's posted, and we've all seen a lot of next gen characters and such, but not a lot of environment or texture work. So last night i threw together a little 512px wall texture. It's not the greatest thing in the world but hopefully it can help answer any questions about next gen…
Hi, I might be making a new system since my old system from 2000 is well ancient and I'm starting to need something more powerful. I don't need the super top of the line but I need something beefy that isn't over 800 bucks. If it's possible to gethis with 400 bucks that would be great. I only need a mid tower, mini would…
Hi, I wanted to show my last work, maybe good, maybe not . Sorry my english is bad and I will not write a lot. Chris: 4206 tris, textures: 1024x1024x1 and 512x512x1 360 spin: http://xthost.info/mario917/chris_360%20spin.mov bonus I want to make ut 2004 version, but a bit later
I just recently completed this character. This character has around 5100 tris and the standard normal, diffuse, specular and bump maps. I had some problems creating the normal map for this character. When I created the model in Maya, shot it over to Zbrush2 for some detailing, I didn't know the proper settings for Zmapper…
Hi, this is my first environment, hopefully it will be easier to get into the industry than with character stuff. Any help on how I can improve it will be really appreciated. 5075 polygons. 14x 512 maps, 1x 1024 and 1x 512 by 256. Made in Max, no lights. the 1024 is the road. The model is based on a photo.
Low poly character I did a little while ago for an unreal mod. Supposed to be a character rebeling against a "dystopian" type government. He's 2878 triangles and two 512 color maps. Comment and critique away!
1. Name: Vaness 2. Version: 1 3. Compatibility: UT2004 4. Description: new female character 5. Comments: i love creating character, i cant wait for UT2007 and NM :up: Vaness: 3166 polys, 1*512:head+1*1024:body+1*128:visor,TC skins:YES 6. Screenshot: 7. Credits: me and 3D progs 8. Download: Cheers + SkinCity dl link: Vaness
Anyone tinkering around with it? I just watched this video of a presentation Linden labs gave at Google. It's a long watch, but I found it quite fascinating and full of some interesting factoids. Apparently a woman in Germany makes $175k a year from designing and selling real estate in Second Life, and what's possible in…