Hi! I'm having an issue where my textures (normals being the biggest issue) get distorted when I try to export from mudbox. Here is the problem and how I have tried to solve it. I tried to gather all the possible information that might be useful, I hope the pictures make sense. Lowpoly mesh and its UVs (all separated edges…
I'm tackling my capstone assignment for my final year in Game Development, which is essentially an outdoor environment piece using landscape. I have seen several people use a UDK > World Machine > UDK workflow with good results, and am interested in trying it for my capstone. When I created my landscape, I selected it and…
we are creating a doctor who mod titled universal warfare, We are currently looking for the following roles to join our star wars empire at war forces of corruption mod team. XML Coders(need to know how eaw XML code works) 3D Modelers,(preferred that you know how the alo and ala exporter works and have it installed) Ui…
I'm confused about unwrapping multiple components to a scene and combining those unwraps into one UV square. Also, I'm not understanding the idea of saving texture memory by sharing texture space by combining textures sheets into one. Here are some examples for me to better elaborate what I mean: Let's say you have a few…
I have had a weird problem with goz lately, particularly with GOB, the plugin for blender that allows the goz link with blender. The issue is duplication of meshes when exporting from blender to zbrush, rather then a re-projection of details. This happens even if I do absolutely nothing to the model in blender. People on…
Hi all, O have a hard surfaces model which has more than 30 subtools ( all of them have low res and high res on them) , also i have used uw master to unwrap them all. Now i want to texture them with poly paint and export them as OBJ. I need to send this file to a client for animation . How would you all do it?
Hello everyone, I am currently working on an environment in UDK that is heavily reliant on the quality of my landscape. I am new to World Machine, and when I plug either the .raw or .r16 heightmaps that I exported from my landscape into World Machine, it displays as very flat. I am doing something wrong, I need to resolve…
Hello everyone, I am currently working on an environment in UDK that is heavily reliant on the quality of my landscape. I am new to World Machine, and when I plug either the .raw or .r16 heightmaps that I exported from my landscape into World Machine, it displays as very flat. I am doing something wrong, I need to resolve…
Good day. I have two textures for my tree. One is a tileable bark texture and the other is my different leaf textures. I'm confused on how I should set this up for export. Once I combine the mesh do I need to assign a new UV set in Maya? So I have one uv set for the Bark geometry, one UV set for the Alpha cards that have…
Hi! I have spent a ridiculous amount of time tweaking textures in maya, for modular pieces of wall, to make them tile using the place2Dtexture node options as illustrated in picture 1(this took so long i am sick of this f***ing project because of it), so all looked well in maya (picture 2). I then exported to unreal engine…