Hi!
I have spent a ridiculous amount of time tweaking textures in maya, for modular pieces of wall, to make them tile using the place2Dtexture node options as illustrated in picture 1(this took so long i am sick of this f***ing project because of it), so all looked well in maya (picture 2). I then exported to unreal engine and the tiling is all, for want of a better word, F***ed and not tiling (picture 3), how do i fix this so they tile?? please help me someone
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cheers for the reply and apologies for the shouting, i think i got the node setup correctly (picture 2 and the result in picture 3), but the other problem i have is that there are more than one piece sharing a texture so when i adjust the texture on one piece (so that it looks correct) the other pieces that share the texture are now misaligned (picture 1), do i get around this by assigning each modular piece their own material in maya? ?
The typical way to go about something like this is to uv map it so that it doesnt have to be constructed with a panner. And the walls will just line up perfectly.
What do your uvs look like?
To be honest, i was going off of a youtube tutorial where the chap did the interlocking pieces (in blender), i never fully understood why this was necessary but i did it all the same, so i shall address that and make them squared instead of jenga'd.