Hi!
I have spent a ridiculous amount of time tweaking textures in maya, for modular pieces of wall, to make them tile using the place2Dtexture node options as illustrated in picture 1(this took so long i am sick of this f***ing project because of it), so all looked well in maya (picture 2). I then exported to unreal engine and the tiling is all, for want of a better word, F***ed and not tiling (picture 3), how do i fix this so they tile?? please help me someone
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Replies
cheers for the reply and apologies for the shouting, i think i got the node setup correctly (picture 2 and the result in picture 3), but the other problem i have is that there are more than one piece sharing a texture so when i adjust the texture on one piece (so that it looks correct) the other pieces that share the texture are now misaligned (picture 1), do i get around this by assigning each modular piece their own material in maya?
The typical way to go about something like this is to uv map it so that it doesnt have to be constructed with a panner. And the walls will just line up perfectly.
What do your uvs look like?
To be honest, i was going off of a youtube tutorial where the chap did the interlocking pieces (in blender), i never fully understood why this was necessary but i did it all the same, so i shall address that and make them squared instead of jenga'd.