I'm having problems resolving a problem when I use the "Symmetry" modifier on top of my editable poly. Basically I started in 3Ds max where I had later finished the model in Mudbox where I went to "Level 2". Afterwards I sent it back in to 3Ds Max and I added the Symmetry modifier but it would leave me with jagged lines…
I got this dragon here ready to be skinned (3ds max)... i want to add a cloth modifier to the webbing of the wings i search in google and i have failed to find anything helpful to my cause ... any suggestions?
Anybody know if it's ok to use the skin modifier instead of physique when using the ActorX plug-in to export a model out for UT2004? Physique has been getting on my nerves. I was thinking of learning to use skin instead.
O.K. let me set this up for you. you have an object which is an editable poly. then you throw a Unwrao UVW modifier on top of it. Is there a way to access the edit poly verts\edges\faces with out having to go to the modifier stank and selecting the edit poly modifier. the reason i ask is because i have been using expert…
Does anyone know of a decent workaround or plugin for a working FFD modifier in Max. Set Volume and Deform: Only In Volume doesn't work. I've got half way there by selecting the faces before applying the FFD but it's still half baked.
So for some reason every time I put a symmetry modifier on something, save, then reload my file, the symmetrical half of the model will have ... deleted itself? The whole half of my character that was being mirrored will just be gone, even though the modifier is still there. The bounding box too seems to say that the model…
Hey guys, I've been working on this for the last couple days. It's a Tar 21 that's been modified to take 9mm bullets and has an integrated suppressor. I just finished the high poly, let me know what you guys think.
Hello, The hair on my model doesn't behave at is should after applying a clumping modifier based on guides. I have a region mask to split the left and right sides of the head, but some hairs clump on both sides of the hair at once, and then clip through the head to meet at the middle. You can see in the image that the…
I imported this model into 3ds max. applying edit poly modifiers breaks the smoothing groups in it. How do I preserve smoothing group while applying the modifiers.