I'm having problems resolving a problem when I use the "Symmetry" modifier on top of my editable poly. Basically I started in 3Ds max where I had later finished the model in Mudbox where I went to "Level 2". Afterwards I sent it back in to 3Ds Max and I added the Symmetry modifier but it would leave me with jagged lines representing the edges while when I had Turbo it smoothed it but I don't want the extra geometry.
What is it that turbo does that makes it smooth that isn't changing the actual model's tris count and why does Symmetry remove it or do I not understand something properly?
Without Symmetry modifier
With modifier
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