1: is the ideal answer - also don't forget tiling strips 2: should be happening already 3: legitimate but please see 1 4: see 1 i'll offer up an additional couple 6: Use materials that allow you to increase perceived texel density without using massive textures, For the example given the only correct answer is 1
This will cover transfering one UV layout (old) to another (new). If you've ever had to do changes to a UV layout after a model has been textured this is for you. It basically takes this approach and re-purposes it. I found that approach kind of confusing the first time around so hopefully this won't be like that. Also…
Hi remember the old days silent hill 2 3 4 mdk 1 2 batman vengeance shadow of destiny megaman legends 2 & 1 onimusha 3 & 2 final fantasy 8 commandos 2 beyond good and evil . . . why some of the new games sucks? example silent hill 3 & 2 are better than 4 silent hill 4 is much better than 5 silent hill 3 had another taste,…
Hi, I am working on creating Black-Suit Spiderman for my portfolio class in college. This thread will document my work in progress (I will update it weekly). I am specifically sculpting Spiderman with a physique similar to the PS4 Spiderman game. Spiderman PS4 Physique by Xavier Coelho-Kostolny, Art Direction: Jacinda…
Any Ideas or any critiquing would be appreciated thanks :) It's both my website & Blog It's not brought out yet but I plan to do so in the future Website/Blog - http://carlkdesign.wordpress.com/ I'm a 2nd Year Game Art student, It has all my good work from Year 1 & 2 if you would like to have a look here are a few quick…
So I have adoubt , so far for making panels for my spaceship I am doing like that :-1: Low poly model , I cut some parts of it to carve out a panel on the panel I apply in this order: 1 Base Edit poly panel 2 Shell 3 Edit poly ( delete the interior faces and add two edge of the borders of the shelled panel ) 4 Symmetry 5…
Hello. We're looking for a talented and experienced Environment Artist to make houses for our project "Our Ghosts of War". The workflow we're using is slightly different than a straight up modular workflow. Since we're trying to keep the drawcalls down what you would be doing is this: You would create the different pieces…
Does anyone know of a method to import 2:1, 3:1, etc. scaled textures into UDK? i.e. 1024x512 or 256x1024. I've imported a 64x1024 yet the 'rest' of the texture becomes filled with white making it a 1:1 1024 texture. Or, if not UDK, what engines out there do support textures with various ratios? Really hoping to push my…
Yeah vectors are perfect for this. So I'm guessing you have a rocket which has something like 4 RCS modules spread out around the middle of the craft? Then whichever is closest to the ground is activated? You could do that with dot product. So you need to get the direction the models are facing somehow, in Unity it'd be…
The Photomerge tool in Photoshop is great for normal panoramas, but it cannot stitch fully spherical panoramas. (This will be added in CS4). Don't even spend time on the mirror ball technique, it's a lot of work and the results are not very good. You are very limited by the resolution of your camera, so at best you'll get…