Does anyone know of a method to import 2:1, 3:1, etc. scaled textures into UDK? i.e. 1024x512 or 256x1024. I've imported a 64x1024 yet the 'rest' of the texture becomes filled with white making it a 1:1 1024 texture. Or, if not UDK, what engines out there do support textures with various ratios? Really hoping to push my optimization of tiling textures this year. Thanks in advance!