Hi Polycount! I have been on the hunt for a good rigging tutorial that covers the creation of a bipedal character, along with stretchy limbs/torso/etc, and also covers the creation process for facial rigging/blendshapes in the same one. I am planning to rig a cartoony style character, hence the need for some squash and…
I've been working on this set behind the scenes while lurking on the site. Currently I'm having an issue where when I import my FBX from maya to ingame, I have various polygons missing. I like to have the asset in-game when textuing so I can compare all the masks as I do the diffuse. I'm not very good at rigging, but there…
Hi, I am looking to rig a character I have just made in Zbrush, so that it is functional within a game engine like Unity. I'm kind of rusty and I am not sure whether or not I have the right pipeline. I think an approach I've used before is something like, 1) mirror and cut, then decimate to (x < 10k) triangles. 2) import…
Hey Polycount, Is it possible to transfer (or just bake) animation that is on the bones of a character onto its control rig in Maya 2012? Here's the scenario: I'm animating some game characters that have animation for walk cycles already on their bones. I got rid of the animation and rigged them. Now I'm looking for a way…
It depends on the project and resolution. The longest I've had for 15k poly characters is 3-4 weeks. I am working on 3-4k polys and 1024 textures at the moment and spend 2 weeks on them. 4-5 days for high poly, 1-2 days for low poly and uvs, 4 days for texturing and setting up in-game shaders. Usually a TD rigs the stuff.…
Hey guys, any 3d technical artists specialized in rigging around here?... I want to bounce some ideas related to what is the common practice when it comes to rigging the jaw for digital doubles.... I'm building a Maya Rigging Plugin... and I'm curious how other people go about doing this.. Cause the Jaw has a pretty…
Hey Guyz :\ , I Founded a new Blog WIth All of of my 3ds max RIgged CHaracters and Animals Collection :poly121: .A lot of Character Are also Rigged by me. SO i also want that you people checkout My work and all other stuff .. It also Has animation mentor :poly142: Stuff For 3ds Max.. so For Now its Not Completely Updated ,…
So, I've created this character for a school project and it's all going to hell - I can't rig his goddamn shoulders for the life of me. My question is this: Should I remodel his shoulders from scratch, or is it a problem with the way I'm trying to rig the model? I mean, do you guys think the shoulders are completely…
I really enjoy making and tinkering with rigs inside of Maya, but something has been bugging me lately. Most of my rigging knowledge comes from this tutorial from the Maya Learning Channel: https://www.youtube.com/watch?v=MV4XRgmTynY It advocates using separate joint chains for different bodyparts, as opposed to keeping it…
Hi, My Name Is Karim Ahmed I am A 3D Character Rigger With 9 Years Experience in Character Rigs With All of Its Types (Humanoid - Cartoon - Machines - Hybrid - Cars -Animals) for Media and for Games, i know all the tricks to create a clean rig for game engines and solve rig issues inside it. I can use any 3D software and…