Hi, 3dsMax 2018 sp.3 I have 600-slot multimaterial(5% of slots is occupied) and this simple function which adds new materials into it: -- tempMatDataItem -- structure which holds material and other info matLibrary.materialList[tempMatDataItem.newMatID] = tempMatDataItem.mat<br> The problem is that many times when this…
We’re developing a stylized endless runner game for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a programmer, animator, and game designer. We work remotely, communicate via Discord, and share data…
Hello everyone, I need to create a material for a static mesh that will paint geometry through a vertex paint, the material should consist three layers and in each layer there should be a diffuse map, normal map and rаfnes. Could you please tell me how to do this. I saw a video on YouTube of how it was made, but I can't…
Hello, Need help troubleshooting metal material issue in UE4. Material does not look the same in UE4 as it does in Substance. Please take a look at the screenshots. The first two are from substance with the desired look and the rest are from UE4 where it is black and normal detail can only be seen from the side. I'd…
I'm trying to setup a material to use the alpha map of the texture instead of vertex blending in the same way pampers and Eric Chadwick do in this thread: http://www.polycount.com/forum/showthread.php?t=100011]/ This is my material so far and I've been unable to correctly add the mask. I looked at the setup Chadwick had…
Thank you for feedback. I made another render with more toned lighting set up. Lucas Annunziata said: That's good question. I wanted to make old brick material for interior scene, but I couldn't find good references for that. So I wanted to create brick material that is quite damaged, but fairly clean at same moment. I…
Hi again (btw, very nice support here, thanks for that!) I`m trying to create a glass material (with some dirt on it, custom scratches etc) in DDO and preview it in 3DO. But I just can´t figure out how to do that. I know I can add a opacity map, but I ca´nt create the main glass material to make it... glassy/transparent to…
Hey everyone UE4 noob question here. How do I set up a vertex blend material to use a height map to blend between the two textures? I've searched all over the UE4 wiki, you tube, and just google search in general and can't seem to find a straight answer. This is what my current material set up looks like and the height map…
Hi to everyone, I started to use Megascans assets with the UE4. I have two troubles which i would like to understand how to solve them: 1- After exporting surfaces from Bridge to UE4 (Megascans plugin), on the material instance editor i always receive these warnings.Why? The preview flickers while rotating the camera. I…
I'm having an issue with smart materials loading in as tiny pixelated tiles that fill my maps. I've tried different materials, Texel Densities, Resolutions and models. Same issue. Seemed to work fine a few days ago. It was working okay the other day. Any ideas what I'm doing wrong? See screenshot.