Hi,
3dsMax 2018 sp.3
I have 600-slot multimaterial(5% of slots is occupied) and this simple function which adds new materials into it:
-- tempMatDataItem -- structure which holds material and other info
matLibrary.materialList[tempMatDataItem.newMatID] = tempMatDataItem.mat<br>
The problem is that many times when this method is called 3ds max just shut downs without any warning.
I realized( correct me if I am wrong) that this amount of 600 sub-materials in one multiMaterial is just too much for max to handle->
So I wanna ask, what is the reasonable count of multimaterial slots that 3ds max can handle?
Thanks for response.
Replies
my advice - find another way