Hi everyone, This is a Tommy Shelby likeness I made during Pete Zoppi’s CGMA course. The first realistic character I ever made, pretty challenging but I had fun making it. There is plenty of room for improvement, especially the hair. I used xgen core for the hair, but somehow I couldn’t get the exact hair style as him in…
I was Inspired by Vitaly Bulgarov's progression with his past sabbaticals, I decided to do one myself, albeit not as long or as cool. Over the past 10 weeks, I tasked myself with improving on my subd modeling skills as well as pick up on CAD modeling. I took Elementza's 3D modeling course & recreated all the models there.…
Barajoun Entertainment in Dubai is hiring the following talent for upcoming CGI Feature Film, which would release worldwide. · Character TD Maya · Character FX TD - Maya · Character Generalist Maya, ZBrush · Senior Rigger Maya · Senior Hair, Cloth & Fur Artist - Maya · Character Animation Artist Maya · 3D…
Been working on this model following a digital tutors course, it's a very detailed guitar model, after the modeling process i'm planing to render it using the new arnold in maya 2017 < ( exciting stuff ). -- here are the pictures of what i have so far ... - the guitar body: used the holes so i don't have to re route so…
These projects I was practicing with shaders and image textures. To make some of my texture maps I was using Substances B2M. I not sure if I am making my textures correctly or not but it would be very helpful to get some pointers on it. This was a school project I made in school. Its suppose to be a control room and I…
As the title reads, I'm looking for a mentor and have no problem paying for your time. I have been teaching myself up to this point, and have had several freelance/contract gigs, but I'm just looking for a little guidance to get to the next level. I'm mostly interested in modeling and texturing, but I'm willing to work on…
Hey polycounters, Just wanted to share something I have been testing latelly. For a while that I wanted to improve the way eyes are created and setup that could work in realtime and high renders, in this case marmoset and arnold. I also found that it could be used for zbrush render even tho does not give the same side view…
:D What a great threadname to begin with... I am an aspiring character artist,and as an character artist we all have to get some hair textures for our characters of course... Actually to get some good and naturally looking hairstrands you either have to use: 1. Maya + Xgen + Arnold, then correct lighting etc etc, and than…
Hello everyone, I'm trying to light my scene on Maya 2018 using Arnold renderer for my final Project at school and I'm kind of stuck right now because of my lack of Experience in this type of exercice. I know what type of atmosphere I want to obtain but I don't know how to reach something similar. Here the reference image…
My name is Chad Winstone, and I’m a talented and experienced 3D Artist specializing in Characters. The past 10 years I’ve not only leveled up my skills but I’ve also had the pleasure of reaching lifelong childhood dreams such as working on Sonic the Hedgehog. I’ve had the pleasure of working on a multitude of projects…