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Eye Setup for Realtime and High render

polycounter lvl 2
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aanselmo polycounter lvl 2
Hey polycounters,
Just wanted to share something I have been testing latelly.
For a while that I wanted to improve the way eyes are created and setup that could work in realtime and high renders, in this case marmoset and arnold. I also found that it could be used for zbrush render even tho does not give the same side view effect. The Eyes is created in a modular way to be work all the parts separately and ready, like the iris and sclera, and 3 extra meshes to blend with the skin.
I have this on sale on my artstation in case anyone want to try it, with the meshes and the render setups I made to test it: https://artstn.co/m/wy3n

If you have any feedback on how I could improve even more feel free to say it



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