I'm trying to get better at lighting setups, so I can have some kind of methodology instead of just going with the feels. However, the results I'm getting raise some questions. So could someone please tell my why does it go bonkers when I copy the light how it is in a tutorial? In this case I only get adequate result after…
Hi all, I'm still very new to CryEngine and I'm having some lighting issues, it's probably something really obvious that I'm missing. It kind of looks like the ceiling is leaking light through it? Some things to know: All textures have been exported with CryTIF The ceiling, floor and walls are individual parts exported…
I am doing a quick Blade Runner 2049 lighting study in Unreal. Models and textures are very basic and the emphasis is on the lighting excersize. Here are some WIP shots. https://www.youtube.com/watch?v=ah4m57P-dEs&feature=youtu.be
hi guys was wondering if I could possible get some help, i'm creating a scene but everytime i build the lighting in unreal it comes up with lighting failed, for some reason none of my objecs have a shadow im not to sure why.
Hello people, I've started work on my first game, a web based 3D racing game, and would like some advice on how to bake better looking lighting than the standard lighting through render to texture with the scanline renderer, which seems to be just gouraud shading. Ideally something to make the texture look more…
Hi, I'm trying to start the lighting of character from start so I deleted all the lights of my scene yet there's always some sort of skylight effect. I checked in the "Scene" tab and here's what I have: -DefaultPhysicsVolume_4 -LightmassImportanceVolume -PlayerStart_0 -StaticMeshActor_1 -StaticMeshActor_2…
I created a flame using maya fluids. I'd like to make it behave as a light source, so that it could influence the surrounding objects. Is there any way to achieve that? I remember watching a while back a video from Disney animation called "Interactive Lighting of Effects Using Point Clouds in "Bolt". It showed a way of…
I feel like I'm missing something small, but I'm trying to set up a material that uses an ambient cubemap for ambient lighting. It took me a while to figure out how to set up the orientation, but now I can't figure out how to apply it properly. I've tried multiplying it with the diffuse map into the diffuse channel, but it…
New Issues! Figured I'd just post in here as I have some annoying issues that I don't know how to fix regarding lighting again. I'm using August's build due to the fact that my university is using august for this year. The first one is with my landscape and I know there is an issue with landscapes but I was hoping someone…