I created a flame using maya fluids. I'd like to make it behave as a light source, so that it could influence the surrounding objects.
Is there any way to achieve that?
I remember watching a while back a video from Disney animation called "Interactive Lighting of Effects Using Point Clouds in "Bolt". It showed a way of achieving exactly this, but without a R&D team to rely on, this method is quite difficult...
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Generally, I would bake it out to a flipbook with alpha, then use that as an emissive light source.
I didn't quite understand your workflow... could you expand on that?