hi guys was wondering if I could possible get some help, i'm creating a scene but everytime i build the lighting in unreal it comes up with lighting failed, for some reason none of my objecs have a shadow im not to sure why.
You need a unique uv unwrap in one of the other uv sets which will be used to generate lightmaps. Now apparently some uv shells are overlapping and that's what it's telling you. This could either mean you don't have a unique unwrap yet or that some shells are still overlapping. Not being able to see defined shadows might also be a problem of lightmap resolution, which can be changed in the mesh details or on any placed instance individually.
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Not being able to see defined shadows might also be a problem of lightmap resolution, which can be changed in the mesh details or on any placed instance individually.