Hey everyone! Currently trying to figure out how to get some decals into unity. My current solution exists of a single poly plane with a transparent material, which works pretty well. The problem is that it can only receive lightmapped shadows, realtime shadows won't affect it. Seeing as both our player character and his…
Is there a way to import Megascan decals directly into a 3DS Max scene? Also, when I export the decal via Bridge for Vray, I get the Bitmaps, however the decal doesn't have an alpha to allow me to use it within 3DS or even Photoshop. Is there an export setting in Bridge that will allow this? Cheers
Let me
tell you how much I want to hug the man who created “delay delivery” in outlook.
At my job, I am very responsive in email – too responsive. If I see a quick
question I like to answer it right away as I’m designing something. The problem
is that people often take this to mean I’m sitting at my desk twiddling…
Hey guys, I'm trying to figure out a solution to properly render decals applied to a surface while avoiding any overhang (see attachment) Basically a simple plane is grabbed from a pool, moved to the proper position in world space, then the blood splat material is applied. This works well enough but if the decal is applied…
This seams to have happened over night because yesterday everything was fine. I cant see decals in the editor when I place them. To make sure it wasn't me doing something funky I checked and the decals in the ExampleMap.udk that comes with the engine, they aren't visible either. But when I play my map or the ExampleMap in…
Hello guys...Im curentely working on a project that need some damages on walls and I dont know how is the best way to achieve that....I have a Masked Material that works on instances both opaques and with new masks and works just fine. In this case is just a alpha texture covering this brick walls So I tried to do the same…
Shit, this has been quite a long decade... and not so long at the same time?? :p It's nice to see a lot of good stuff happening to people this past decade! And lots of people finding love, very nice! As for me... -Started high school (/hell) -Finished high school (/escaped hell after learning how to make the best of it)…
Hey guys, ok I'm really really new to Cryengine, but i've got a small issue. I have an object that's using a multi-mat shader with about 8 sub-mats on it. The single mesh in cryengine has some metal which i'd like to be reflective, but also has decals drawing over it. When i turn environment map on in the metal sub-mat,…
Ok so I'm having this issue where decals are showing up on some meshes, but randomly not on others. Its not just certain instances of a mesh. Its every instance of a certain mesh. The bench that I demonstrate below has this problem for every instance of it. Its not just this one decal, its every decal that I attempt to…
Unfortunately as the title says, the Megascans open beta launch will suffer a delay. Due to some very sad personal events affecting key Quixel staff, the 30th April deadline will be impossible to hit. Everybody involved fought very hard to keep the scheduled launch, but in the end it was just not possible. I know this is…