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Decals in Unity, or: Shadows on transparent materials

DRungelrath
polycounter lvl 5
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DRungelrath polycounter lvl 5
Hey everyone!

Currently trying to figure out how to get some decals into unity. My current solution exists of a single poly plane with a transparent material, which works pretty well. The problem is that it can only receive lightmapped shadows, realtime shadows won't affect it. Seeing as both our player character and his enemies are non-static object, and some decals are supposed to be on the ground below them, this results in quite funny looking scenes. Is there any way around it, or maybe even a completely different alternative to decals?
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