I noticed these normal decals from an Overwatch reference that somehow also allow diffuse information with a mask: From what I've experimented with, it doesn't seem possible in UE4? I was hoping someone knew if there was an actual solution or if this is just a limitation of the engine: Currently, it's a waste of polys but…
Hello! I tried to do the decal in a simple scene and add a Image Based Reflection, I put the decals material in Masked, and it doesnt work, it doesnt show the IBR :( I tried diferents combinations but only the decals material at transluent work more and less, because I see the IBR but it doesnt take the normalmap property…
The base could be optimized better and the screws can be floaters or mesh decals. Texturing looks ok except for the base which could use some more grunge towards the ground. The pole has a bit too much contrast in the roughness imo