one way to do it is to use is Surfaces>Extrude * make a nurbs circle Create>Nurbs Primitives> Circle * align the circle to the start of the curve * select both the curve and choose Surfaces>Extrude from the modeling menu * now you should have a tube. Select the tube and under Extrude set the Rotation of the extrude to a…
I am trying to move a project from Maya LT to Maya (finally upgraded). Due to the polygon export limit on LT, I broke up everything logically and exported out the FBXs with embedded media to preserve materials. Then i copied all the texture files into the new SourceImages folder. Everything is working ok, but every time I…
Unique bake attempt. 3d App: MayaLT 2016. Baking: Knald Texturing: Photoshop CS4 Retop: 3d-Coat Wips will be in Marmoset. Concept by John Lane. -Any feedback is appreciated as I push through this. (ongoing) -Thoughts on setting base textures -Approaches on creating wear layers with convexity map -Probably need some…
Hello everyone. I am trying to make a hotkey that can toggle XRay mode. Conveniently enough this autodesk doc has the script written for me. http://knowledge.autodesk.com/support/maya-lt/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/MayaLT/files/PC-Assign-a-MEL-script-to-a-hotkey-htm.html Now I understand what the script…
The question here isn't whether Blender is or is not capable (it is). The question is what you'll be doing with the content you're making... the more likely the need for you to interface with *industry experienced* individuals, the more likely you'll have to offer a pipeline they are familiar with, and vice versa, to make…
windows movie maker is probably already installed on your system (it's free with windows) and works fine for basic video editing: http://windows.microsoft.com/en-us/windows-live/movie-maker Also both maya and max can compile image sequences into a video file: with maya you use fCheck to do it:…
Thanks ! I was getting worried that things wouldn't fit within budget ... Turns out, it's tight but it fits (at least as far as the high LODs are concerned !) I am also trying to document all the technical steps with video recordings (pretty much everything except for the sculpting part, since there are so many tutorials…
I know how to make polygonal hair using alpha planes.I am looking into trying out strand like simulated hair instead of polygonal ones. I recall this was possible in tombraider 2013 as well as with Alice madness.I downloaded the nvidia hair demo and it runs smoothly on my laptop.Is there a way to incoporate nvidia hair…
Hey Polycounters, I would like to invite you to be among the first artists to list your 3d assets for sale on Creative Market. It's our mission to help 3D artists to earn a living, so we: 1) Give you 70% of each sale of your assets. 2) Promote your work to our 625,000+ member community. 3) Don't require you to be exclusive…
I am trying to model assets in MayaLT for use in Unity. Almost without fail I get splotchy shadows on some polygons. Sometimes along a seam, sometimes not. Here is my workflow... - Create a high-poly detailed model in Maya - Convert the smooth mesh preview to polygons - Create UV seams on the hard edges and wherever else I…