So far i have this:
I would like to have an helix along that curve and I don't know how to proceed using Maya 2016. Every tutorial i found used Maya 2012 or older. I tried using Motion Path and Flow path without any success.
If anyone could point me toward a tutorial or just explain it to me it would help me a lot. Thank you.
Replies
- make a nurbs circle Create>Nurbs Primitives> Circle
- align the circle to the start of the curve
- select both the curve and choose Surfaces>Extrude from the modeling menu
- now you should have a tube. Select the tube and under Extrude set the Rotation of the extrude to a high number (you'll probably have to type it in)
- now select the circle and move it away from the start of the tube to give it a bit of an offset. This will make it spiral properly. You will want to adjust the tesselation options on the surface.
http://help.autodesk.com/view/MAYALT/2016/ENU//index.html?guid=GUID-62665A5D-6F99-4C1C-9DA3-FB8F9E25F41A