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Dynamic Hair in udk

polycounter lvl 10
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melviso polycounter lvl 10
Been doing research on hair simulation using udk.I intend to import a character with long curly black hair into udk.I intend to try out the tressfx or nvidia hair thingy but I am wondering if this is possible in udk.
Found this thread:
http://www.polycount.com/forum/showthread.php?t=97353
http://www.nvidia.com/content/PDF/GDC2011/Epic.pdf
http://translate.google.com/translate?act=url&hl=en&ie=UTF8&prev=_t&rurl=translate.google.com&sl=zh-CN&tl=en&u=http://www.cnblogs.com/miloyip/archive/2011/06/14/alice_madness_returns_hair.html

I am particularly interested in how the hair in alice madness was done but I have no knowledge of programming.I am guessing the dev team for alice used their own inhouse program?
I downloaded this demo from nvidia's website
[ame="http://www.youtube.com/watch?v=sY_aMJC1RlA"]Hair Tesselation Demo (DirectX 11) 1080p - YouTube[/ame]

Is there a way this can be used in udk.I have no idea how go about generating the hair strands for use in a game engine.Or one can just import hair splines from blender,maya,or 3dsmax to get the hair strands in?

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