Greetings! I have always found procedural and modular workflows interesting so I thought I would do a bit of discovering and give making some modular assets a go. My aim is to make a bunch of low poly building pieces that I can reuse and modify to create more variations. I will be using Substance painter and designer with…
Hey developers! A few weeks ago I decided to try and give a shot to selling my models on the unreal engine marketplace. It has been great so far! The first pack I have submitted is the modular hut pack, a series of modular pieces that will allow you to create any wooden or metal hut village to recreate fisherman…
Here's my first attempt to create a modular game level and also learning to use UE4. I have a level editing course assignment and I'm making an abandoned power plant (well it still has electricity since I wanted to have cool flickering screens)... It's still very unfinished, I'm planning to model some modular floors and…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
An another thing about the modular workflow... You should combine the modular parts in your modeling package, because of one reason. Then its one object to draw to the engine, and not many. I know you will loose the full freedom in the engine there, but you can work with the modular parts in the same way in your modeling…
Hello, I'm rather new to UDK and modular environments. Over the course of two weeks, near the end of last year, I took the time to make a small club in UDK focusing on modular design. My main goal was to learn how to get what I make, into UDK, so that I can apply that to larger scale projects in the future. I've decided to…
http://www.indiegogo.com/projects/modular-race-track-kit/x/2305754 The Modular Race Track Kit designed by and for game developers. It's designed from the ground up with mobile optimization in mind, so it can be used within mobile phone projects, tablet projects and or PC/Mac. The kit itself is completed, so there is no…
I am currently working on some modular sci-fi parts to support research I am doing (found here http://www.polycount.com/forum/showthread.php?t=78444) and am in need of some opinion, it is currently a WIP and the smaller detail like bolst etc. has yet to be added. The wall style I am not sure on, to go heavy detail, medium…
Hey guys. I am looking into making a modular environment based on this image: I know about some of the basics of perspective match and using the grid system. I am not sure how I would go about modelling a modular grid based environment whilst still matching the perspective of the concept. My attempts at trying to model…