This one is a project I made for fun! I wanted to take my modeling further and practice transitioning the topology from hard-surface, to smooth-surface on the same mesh. It was challenging but well worth it!
innervision961, you make the ZSpheres and then go to Topology and then click Edit Topology. It allows you to draw geometry over the ZSpheres Really awesome hard surface sculpting! I'm digging the design as well
hi everyone so i'm working on a mech, trying to give it a hard surface and all, but i have to wonder as i work on it if i'm keep the topology organize or making things tougher for me. Just I know if i want to have a hard surface to it needs to have some bevel edges to it. Here is how it looks so far for it body. Also…
I'm trying to understand how to correctly subdivide and keep topology consistent for creating hard surface models, iv'e tried to find some infomation but i cant seem to get what i need, maybe i havn't looked hard enough but i was wondering if anyone could help me out. Here is the model im working on, it's just a simple…
Thank you all for your answers ! :) What about ZBrush Zremesher ? I heard it produces meh topology for animations/hard surface but gives you a directly usable lp for organic stuff.
Hi all! I am having some real trouble with hard surface modeling. I am trying to make some curvy armour pieces with hard angles in 3ds max and cant get my topology so that there is no bumps near the corners. Here some pics 3ds max topology Here is quick dynamesh model in zbrush and you can there is no bump near the same…
Hey guys, I'm working on improving my hard surface abilities and I just had a couple questions that I thought maybe someone could help me out with. My question is in regard to making assets for a film. I'm using maya to make my assets and 3 keying them to make them all smoothed out. Is it important, if the topology is bad,…