If you use non-uniform scale outside of sub-object mode, it's going to distort the local transform space of the whole model. If you need to scale stuff, best to do it on the sub-object level: Vertex, Edge, Polygon, Element, etc.
Microsoft has been in the game with Xbox since 2001. If they were the boogeyman your making them out to be, they would've conquered Sony long ago given they've had 23 years to do it. The fact that Sony is still here, stronger than ever I might add, proves that Microsoft isn't able to do what your suggesting they can. There…
Excited to work on this Vinyl Player prop. I think I could turn into a great portfolio piece. Here's my blockout starting out so far. For scale I used a standard 12" vinyl disc and the AA batteries real world dimensions as scale reference for the whole case.
Thank you, and "my trials" were basically shoving a cylinder in a box with boolean and then deleting the whole thing lol. but next time i will take a picture before rage quitting.