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Aim at where camera is showing (dont rotate the whole body) [THIRD PERSON]

polycounter lvl 5
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goekbenjamin polycounter lvl 5

My base is a FIRST PERSON, i reworked it so its a THIRD PERSON.

this is what I got: (aiming animation will later be replaced with one-handed aiming, for pistols!)


What I try to achieve is that the character is aiming in the direction of the camera/crosshair but should NOT rotate the whole body while the camera is rotating.

I can't wrap my head around how to do that....

Can I do that with blend-spaces and different animations (+ additional bone rotations?) ?

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