My base is a FIRST PERSON, i reworked it so its a THIRD PERSON.
this is what I got: (aiming animation will later be replaced with one-handed aiming, for pistols!)
What I try to achieve is that the character is aiming in the direction of the camera/crosshair but should NOT rotate the whole body while the camera is rotating.
I can't wrap my head around how to do that....
Can I do that with blend-spaces and different animations (+ additional bone rotations?) ?
Replies
i think i actually found it in the docs o.O
https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/AnimHowTo/AimOffset/