Well ... a batch exporter put together in Python is pretty much exactly the kind of stuff that Tech Art would be expected to deliver, on projects of any size. If anything it would be surprising for this kind of skill to *not* be part of the requirements of a techart job posting. I feel like the misunderstanding might just…
Tech Art/VFX/Rigging Jeremy Ernst - http://www.jeremyernst.com/ Erik Larsson (Tech Art) - http://www.eriklarsson.net/ (no reel but tonnes of ideas on presenting tech art work) Michael Sharpe (Tech Art) - http://www.mikesharpe.net/category/tech-art/ William Kladis (VFX) - http://vimeo.com/32182703 Lee Amarakoon (VFX) -…
There is lots of freelance tech art. I mostly work with smaller indie studios that don't have a tech artist. I think Paul Neale (http://paulneale.com/) is a great example of a freelance tech artist.
Hi, I am in a situation where I will start stying Game Development, I will test different areas (Environment, Concept Art, Tech and more). I have been offered to keep my current computer (M1 Max 64GB Ram Macbook Pro) at a low monthly rate. Does Unreal have full support for Apple Metal yet? Especially Nanite and Ray…