Do you mean sub d modeling for hard surface props is preferred at your studio for high poly work over zbrush hard surface sculpting? I was under the impression that competent hard surface sculpting artists were more sought after considering how challenging that skill is to master. Personally I pivot between both, so it's…
*cracks whip* the tree leaves are too noisy, make the leaves bigger and more simplified for better results! The surfaces of the cabinets touching the walls are often not like the surfaces facing into the room, and are usually flatter and not painted, you can maybe even add pipes/electrical/utility details here.
Hello guys, could somebody please explain to me the difference between surface normals and geometry normals simplified? computational geometry - What's the difference between geometric surface normal and shading surface normal? - Computer Graphics Stack Exchange I don't know how this affect the baking
https://vimeo.com/457274458 Subdivision surfaces are piecewise parametric surfaces defined over meshes of arbitrary topology. It's an algorithm that maps from a surface to another more refined surface, where the surface is described as a set of points and a set of polygons with vertices at those points. The resulting…