Hi everyone, I’m currently working on a 3D model for a class and I’ve run into some confusing normal map issues. I’m baking in Marmoset Toolbag 5 and texturing in Substance Painter, with Unreal Engine 5 as the target engine. The Issue:
When I import my Marmoset-baked normal maps into Unreal, they look perfect (DirectX…
WTB: Substance Painter / Substance Designer Perpetual Commercial License (EU) We are looking to acquire a legitimate perpetual commercial license for Substance Painter and/or Substance Designer (preferably 2020-era Allegorithmic or early Adobe perpetual releases). We are specifically interested in Pro/commercial licenses…
Introduction: I'm Roy and I live in the Philippines, working as a lighting designer/consultant not in the game but more on construction, and hoping that someday I could land a dream job for a video game company. I Started using Substance Designer a few weeks ago and this thread will be my polydiary for substance. I am a…
Hello, i got some question about the subtsance packs in the store: 1. What does the 12 12 months of maintenance mean in detail? its not written there 2. Does i have any acceess to substance source when i take the "Substance Pack" including Painter, Designer and B2M?
From what I saw in substance base, 90% procedural materials are not really designed to be scaled up or down until you reassemble them from the very beginning. So I think it safe to estimate the scale for them too. BTW, would be cool if Allegorithmic would do a kind of special Substance composer where I could do for example…
Hi there!Fully procedural Pizza Napoletana material made in Substance Designer.A short break from environment production work, focused on procedural material creation. Some more on ArtStation - Pizza Napoletana | Substance designer fully procedural material., Arthur ZenkovichBuon appetito! Substance graph is big and…
I'm a newbie on Subsance Designer. I found it really fun. Procedural things are fascinating. I'll keep learning it! The background scene was created using Substance Painter and Blender. Please check out my Artstation for the full post: https://www.artstation.com/artwork/WXK36D
Hey folks, I’m doing some R&D around Substance workflows and automated texture map generation,mostly as a side experiment. In some cases (quick scans, old assets, noisy photos) I found myself missing a fastway to extract usable height/normal information before bringing things intoSubstance Designer/Painter. So I built a…
Here are my 2 cents. Anything animated should be done in the shader graph. These shader graphs in the game engines works similar to how substance nodes works, with one exception. The substance ones bakes down to a texture(render target), and there is a good reason for this. Most of the operations you can do in Substance…